The World of Athas

Athas is a fictional world set by the rules of the Dungeons and Dragons universe. Magic, inhumans, and mystical beasts all exist and survive in this plane of existence. Athas is also considered the Material Plane in the campaign where it acts as setting. Athas is divided into three large landmasses, which is further separated into five nations; Evrett, Pandom, Skyrie, The Armony Isles, and Nuevan.

Background
Athas was created with the mindset of feeling like a sandbox campaign; You could go anywhere and everywhere and there will always be a story going on. Athas' name is a contorted version of the word atlas, in ode to the world map.

Climate and Terrain
Athas has a widespread climate. It is usually frozen near the poles of the planet, getting warmer as you near the sphere's equator. Warm weather is also more westward than east. Nearly 80 percent of the globe is taken by water, the rest varied landscapes shifting from flat lands to mountain ranges.

History
The world of Athas was created by a grouping of deities. The nine, fleeing the decimation of their previous domain, used their collective strengths to create a world that would bend to their woes. However, things grew out of hand when the nine seemed to divide in allegiances, beginning a war with each other that only the fletchlings they had recently created could stop. The Divine beings granted the creatures of Athas with pieces of themselves, weapons that would have the power to stop them. Following the war, these objects have been lost, the deities lost and mysticized, and magic has come to a head with technology.